Tutors are among the most powerful effects in Commander, letting you find exactly what you need—when you need it.
They increase consistency, enable combo lines, and give decks access to answers on demand. The tradeoff is reduced variance, which can make games more repetitive depending on deck intent and playgroup expectations.
In Commander, tutors don’t just increase consistency—they define your deck’s ceiling.
If you’re new to Commander: start with 2–4 tutors. If you’re optimizing, tutors often become core infrastructure.
This tier list evaluates tutors based on:
- Efficiency — Mana cost relative to impact
- Speed — Instant, sorcery, or delayed access
- Flexibility — Range of targets
- Opportunity Cost — Restrictions, setup, or drawbacks
This is both a power ranking and a practical EDH tutor guide for deckbuilding.
Color Legend
- W = White
- U = Blue
- B = Black
- R = Red
- G = Green
- C = Colorless
Top 5 Tutors
If you only run a few tutors, start here:
- Demonic Tutor (B) — The benchmark
- Vampiric Tutor (B) — Maximum efficiency at instant speed
- Mystical Tutor (U) — Best spell tutor
- Worldly Tutor (G) — Core for creature/combo decks
- Enlightened Tutor (W) — Essential for artifact/enchantment strategies
These define the efficiency ceiling for tutors in Commander.
They also serve as a strong foundation for any Commander tutor package.
Tier List
S+ Tier — Best-in-Class
Minimal downside, maximum consistency. Near auto-includes in any deck that can run them.
Best Use Cases: Combo / Control / Universal
-
Demonic Tutor(B)
The benchmark. Two mana for any card with no conditions. (Efficient, Universal) -
Vampiric Tutor(B)
One mana at instant speed. The drawback is functionally negligible. (Fast, Efficient) -
Imperial Seal(B)
Sorcery-speed version of Vampiric Tutor. Slightly worse in reactive play, still elite. (Efficient)
Note: In non-cEDH metas, Imperial Seal may function closer to S Tier due to sorcery speed.
S Tier — Premium Tutors
Extremely powerful, but narrower or more context-dependent.
Best Use Cases: Combo / Setup / Synergy
-
Mystical Tutor(U)
Best-in-class for instants and sorceries. Enables both combo and interaction (e.g., extra turns, wincons, or answers). (Fast, Setup) -
Worldly Tutor(G)
Core engine for creature-based combo and toolbox strategies (e.g., Dockside lines, Kiki combos). (Fast, Setup) -
Enlightened Tutor(W)
Highly efficient in artifact/enchantment shells (e.g., Bolas’s Citadel, stax pieces). (Fast, Narrow)
Gamble(R)
One mana for any card. The discard is often mitigated or advantageous (graveyard synergy). (Efficient, Risk)
Demonic Consultation(B)Tainted Pact(B)
Not fair tutors—these are combo pieces that often represent immediate wins. (Fast, Combo)
A Tier — Strong and Reliable
Highly effective with manageable tradeoffs or deckbuilding requirements.
Best Use Cases: Synergy / Toolbox / Engine
General / Flexible
-
Diabolic Intent(B)
Near-Demonic Tutor in decks that can reliably sacrifice creatures. (Efficient, Setup) -
Wishclaw Talisman(C)
Extremely efficient. Typically used to win the turn it’s activated. (Efficient, Combo)
Creature Tutors
-
Eladamri's Call(G/W)
Clean, instant-speed creature tutor. Excellent in combo shells. (Fast, Narrow) -
Finale of Devastation(G)
Early tutor, late-game win condition. (Engine, Combo) -
Green Sun's Zenith(G)
Efficient and recursive. Slightly restricted, consistently powerful. (Efficient, Engine) -
Chord of Calling(G)
Instant speed with convoke. Flexible, but board-dependent. (Fast, Setup) -
Survival of the Fittest(G)
Repeatable tutor engine that converts cards into exact creature access. (Engine, Combo) -
Fauna Shaman(G)
Slower but consistent Survival effect on a body. (Engine, Setup)
Artifact / Enchantment / Spell Tutors
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Fabricate(U)
Reliable artifact tutor. Staple in artifact-centric decks. (Narrow, Efficient) -
Solve the Equation(U)
Clean spell tutor for control and combo strategies. (Narrow, Efficient)
Creature-Based Tutors (Toolbox)
-
Spellseeker(U)
High-synergy tutor that finds combo pieces and interaction. (Engine, Combo) -
Recruiter of the Guard(W) -
Imperial Recruiter(R)
Core toolbox pieces. (Engine, Narrow) -
Stoneforge Mystic(W)
Extremely efficient in equipment shells. (Engine, Narrow)
Artifact Value Tutors (CMC-Based)
Trinket Mage(U)Tribute Mage(U)Trophy Mage(U)
Narrow but consistent. Strong when targets are curated. (Narrow, Setup)
Graveyard / Combo Tutors
-
Entomb(B)
One mana instant that functions as a tutor in graveyard strategies. (Fast, Combo) -
Buried Alive(B)
Sets up entire graveyard-based combo lines. (Setup, Combo)
B Tier — Playable Picks
Functional, but slower or more situational.
Best Use Cases: Budget / Slow metas / Niche builds
Generic Tutors
-
Diabolic Tutor(B)
Simple but inefficient. Acceptable in slower or budget metas. (Slow) -
Dark Petition(B)
Can refund mana in spell-heavy builds. Requires setup. (Setup)
Specialized Tutors
-
Shared Summons(G)
Powerful effect, high cost. Best in creature combo decks. (Slow, Combo) -
Traverse the Ulvenwald(G)
Weak early, strong with delirium. (Setup) -
Idyllic Tutor(W)
Solid but slow enchantment tutor. (Slow, Narrow)
Suspend / Delayed
Profane Tutor(B)
Strong effect offset by timing delay. (Slow)
Artifact Tutors (Advanced)
-
Reshape(U)
Efficient with setup. Requires sacrificing artifacts. (Setup, Efficient) -
Transmute Artifact(U)
Very high ceiling. Requires precise deck construction. (Setup, Combo)
Transmute Package
Muddle the Mixture(U)Drift of Phantasms(U)Dimir Infiltrator(U/B)
Flexible and underrated. Strong in combo decks built around key mana values. (Setup)
C Tier — Niche Options
Only viable in specific strategies.
Best Use Cases: Very specific synergy / Long games
-
Long-Term Plans(U)
Delayed access reduces reliability. (Slow) -
Beseech the Queen(B)
Flexible cost, inconsistent output. (Setup) -
Mastermind's Acquisition(B)
Overcosted outside niche use cases. (Slow)
High-Cost Repeatable
Ring of Three Wishes(C)Planar Bridge(C)
Extremely slow. Only viable in long, grindy games. (Slow, Engine)
Expensive Sorcery Tutors
Increasing Ambition(B)Razaketh's Rite(B)
Inefficient for most environments. (Slow)
D Tier — Avoid
Diabolic Revelation(B)
Overcosted. Almost never correct to run. (Slow)
When These Rankings Change
Context matters more than raw power:
-
cEDH / high-power
- Cheap, instant tutors are mandatory
- Combo pieces take priority
- Tutors effectively reduce deck size by increasing access to key cards
-
Casual metas
- Fewer tutors improves game variety
- Slower options become acceptable
-
Combo decks
- Tutors are core infrastructure
- Narrow tutors gain value
-
Creature/toolbox decks
- Recruiters and green tutors increase in value
-
Artifact decks
- Blue tutors and mage cycle become core pieces
-
Graveyard decks
Gamble,Entomb, and similar effects improve significantly
-
Budget builds
- B-tier options become practical replacements
Best Tutors by Color (Quick Reference)
- Black: Demonic Tutor, Vampiric Tutor, Imperial Seal, Entomb
- Blue: Mystical Tutor, Fabricate, Spellseeker
- Green: Worldly Tutor, Finale of Devastation, Green Sun’s Zenith, Survival of the Fittest
- White: Enlightened Tutor, Recruiter of the Guard
- Red: Gamble
- Colorless: Wishclaw Talisman
When NOT to Use Tutors
- To preserve variance in casual metas
- When your deck already has redundant pieces
- When tutoring slows down gameplay decisions
Final Thoughts
Tutors define both consistency and ceiling in Commander.
- Use S+ / S tiers for efficiency
- Use A tier for synergy
- Use B tier for constraints (budget, theme, meta)
The best tutor isn’t the strongest—
it’s the one that matches your deck’s speed, structure, and win condition.